﻿package com.flashwiitanks
{
	import flash.display.*;
	import flash.events.*;
	
	public class Level extends MovieClip {
		//an array of arrays
		//each array in this array is a wall
		//each array has startx,starty,and start rotation
		public var walls:Array;
		
		public var enemyTanks:Array;
		
		public var playerStartX:Number;
		
		public var playerStartY:Number;
		
		public var playerStartRotation:Number;
		
		public function Level() {
		}
		
	}
}